Devlog
- February 06, 2023 by NiTL_Dev#Metroidvania, #Metroid, #Metroid-like, #16-bit, #Indie, #Indie Dev, #Unity, #Retro, #Pixel ArtLittle screenshot of Area 3 from Demo 3, currently working on the backgrounds for all the areas... Continue reading
- December 25, 2022 by NiTL_Dev#Mac, #Apple, #Metroidvania, #16-bit, #Unity, #Indie Dev, #Retro, #SNESPreviously there were issues running NiTL on Macs due to being built on a Windows machine, I recently got a Macbook so this has been built and tested on a Mac (Ventura 13.1). The build is for both 64-... Continue reading
- December 10, 2022 by NiTL_Dev#Metroidvania, #Unity, #16-Bit, #Indie Dev, #Metroid-likeUpdate fixing player movement bug where the player would be unable to continue moving in that direction, mostly affected users playing at frame rates above 120 FPS... Continue reading
- September 12, 2022 by NiTL_Dev#NiTL, #Indie Dev, #Pixel Art, #16-bit, #Unity, #Platformer, #Metroidvania, #Retro, #Singleplayer, #2D, #MetroidTeaser screenshots of an area in Demo 3, coming soon! In the meantime, try out the enhanced second demo... Continue reading
- February 14, 2021 by NiTL_Dev#NiTL, #Pixel Art, #Metroidvania, #Unity, #Game Development, #Indie Dev, #16-Bit, #RetroHello Everyone! I've been updating the game over the weekend with some quality of life improvements, namely an Options Menu where you can toggle the CRT Filter and V-Sync on and off. Updated the Mini... Continue reading
- January 31, 2021 by NiTL_Dev#Metroidvania, #Indie, #Pixel Art, #Unity, #Retro, #16-bit, #Metroid, #GameDear Players, It's been nearly two years since I've posted a devlog update, but not to worry because NiTL is still in development! Completely redone title screen It's been a tough couple of years so f... Continue reading