Dev Log #3 - It's Coyote Time!
NiTL » Devlog
A minor but important update just released, v2.8.2 includes a couple of fixes for Plasma Beam piercing damage calculation, along with the addition of Coyote Time (also known as Ledge Tolerance).
With Coyote Time now added to the game, it will make precision platforming more reliable as the game won't seem like it's eating inputs when you jump off the very edge of a ledge.
Known Issues in Demo 2 (v2.8.2 and prior): Playing above 120FPS can make the player stick in specific parts of the map.
Files
NiTL_v2.8.2.DX11.zip 27 MB
Jan 31, 2021
NiTL_v2.8.2.VULKAN.zip 27 MB
Jan 31, 2021
NiTL_v2.8.2.MAC.zip 39 MB
Jan 31, 2021
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NiTL
2D Action-Adventure Metroid like
Status | In development |
Author | NiTL_Dev |
Genre | Platformer |
Tags | 16-bit, 2D, Atmospheric, Exploration, metroid, Metroidvania, Pixel Art, Retro, Unity |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Release Notes - Demo 3Jun 14, 2023
- Demo 3 v1.0.0 ReleaseApr 28, 2023
- Demo 3 UpdateFeb 06, 2023
- Demo 2.8.6 available for Mac (tested)Dec 25, 2022
- Fix for Player Movement IssueDec 10, 2022
- Demo 3 TeaserSep 12, 2022
- Dev Log #5 - Goodbye Demo 2, Hello Demo 3!Feb 27, 2021
- Dev Log #4 - It's OptionalFeb 14, 2021
- Dev Log #2 - The Prodigal Son UpdateJan 31, 2021
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