Dev Log #5 - Goodbye Demo 2, Hello Demo 3!


Hello everyone!

Today is the release for the final version of Demo 2 (v2.8.5), which means that after today there won't be any updates to it since I'm now shifting focus to the third and final demo.

This final update has some really cool additions that have been fairly long overdue.

Release Notes:

  1. Added - CRT Effect
  2. Added - Options Menu
  3. Added - Title screen animated Press Start
  4. Added - Setting for V-Sync
  5. Added - Setting to toggle CRT Effect
  6. Added - Rebindable Input
  7. Added - Reset Input to Default button
  8. Added - Game Time tracking
  9. Added - Item Collection Rate tracking
  10. Added - Demo Completion Screen
  11. Added - In-Game Pause Screen w/ Options Menu
  12. Added - Replaced ability text with animated banner
  13. Added - Item Ability Cutscene
  14. Added - Options toggle for ability cutscene
  15. Added - Charge Beam attracts pick-up items
  16. Change - Removes some colliders in some rooms
  17. Change - Updated mini-map background sprite
  18. Change - Plasma beam piercing damage stacks
  19. Change - Updated Ability Item sprites
  20. Change - Removed DiveBat upwards attack
  21. Change - Title animations slowed down and randomized
  22. Change - Slightly increased jump height
  23. Change - Speed-boost loss on direction change (left vs right)
  24. Fixed - Missing audio on some doors
  25. Fixed - Couldn't start sprint mid-slope
  26. Fixed - Sprint cancelled after climbing slopes sometimes
Animated Press Start screen
Demo Complete Screen
Ability Item Cutscene
In-Game Pause Screen w/ Options Menu

That's it for Demo 2, work on Demo 3 starts next weekend!

P.S. I did a speedrun of the demo, beat my time if you can!

Files

NiTL_v2.8.5.DX11.zip 27 MB
Feb 27, 2021
NiTL_v2.8.5.MAC.zip 38 MB
Feb 27, 2021

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