NiTL
A downloadable game for Windows and macOS
-- BIG UPDATE COMING SOON --
A 2D, 16-bit Metroid-like with the development project name "NiTL".
Initial development started early 2014 and has been continuing ever since. NiTL is built in the Unity engine using the latest available version (as of 02/03/2024, Unity 2022.3.0f1).
NiTL was started out as a desire to play more 2D, traditional Metroid games. And since I was getting into game development I decided that should be my maiden voyage.
Since 2014, the game has gone through three major designs each bringing massive improvements to either optimization, gameplay features, or art-style and aesthetic.
NiTL currently has 3 demos available;
- The first ever public alpha that was created for presentation at the "Infogamer by Reboot" game convention at the end of 2016 in Zagreb, Croatia.
- Demo 2 which is a major overhaul since the first alpha demo and includes completely new sprites for the player. Later updated to 2.8.6 to include some of the Demo 3 updates.
- Demo 3, which is another major overhaul that includes bug fixes, QoL, polish, a completely new map, enemies, and abilities.
Each new demo has so far been exponentially larger than the previous one, for quick comparison:
- Demo 1 is sized at 20 rooms that are 24x14 tiles large
- Demo 2 is sized at 62 rooms that are 27x15 tiles large
- Demo 3 is sized at 118 rooms that are 27x15 tiles large.
To put it into more of a perspective, Demo 3 is the size of a moderate amount of finished games.
Everything so far has been programmed by myself, learning as I go. The game has been nearly entirely funded out of my own pocket which is why there isn't a lot of art and audio assets finished and why the development has been taking so long.
There are currently 19 unique types of enemies, and 16 different player mechanics beyond the usual movement and jumping. A fully functional saving and loading system. An auto-map and scroll-able map screen, and a status screen that updates to show you what abilities you have along with health and ammo. Slopes, and elevators.
Please share any feedback you have!
** Demo 3 update with proper SFX coming soon! **
The demo available on this itch.io site is the newest Demo 3, and the older Demo 2.
To view older demos, click here. If you wish to donate, click here.
Follow more on Facebook, or support the project on Patreon!
Min. Requirements (768p, 60FPS):
- Intel Celeron N2830
- 256MB RAM
- 75MB HDD Space
- Windows XP
For Demo 2: If you have issues with movement, please reduce your frame-rate to 120 or below and enable V-Sync, disable Enhanced Sync if you have an AMD GPU.
Status | In development |
Platforms | Windows, macOS |
Rating | Rated 4.8 out of 5 stars (8 total ratings) |
Author | NiTL_Dev |
Genre | Platformer |
Made with | Pyxel Edit, Krita, Unity, Audacity, Aseprite |
Tags | 16-bit, 2D, Atmospheric, Exploration, metroid, Metroidvania, Pixel Art, Retro, Unity |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
Accessibility | Subtitles, Configurable controls |
Links | Blog, Patreon, Facebook |
Download
Click download now to get access to the following files:
Development log
- Release Notes - Demo 3Jun 14, 2023
- Demo 3 v1.0.0 ReleaseApr 28, 2023
- Demo 3 UpdateFeb 06, 2023
- Demo 2.8.6 available for Mac (tested)Dec 25, 2022
- Fix for Player Movement IssueDec 10, 2022
- Demo 3 TeaserSep 12, 2022
- Dev Log #5 - Goodbye Demo 2, Hello Demo 3!Feb 27, 2021
- Dev Log #4 - It's OptionalFeb 14, 2021